AI Insights · Timothy · April 2022
Top 5 Tank Games in Kenya Q1 2022
An overview of the performance of the top 5 tank games on a unified platform in Kenya during Q1 2022, based on data from Sensor Tower.
In Q1 2022, the top 5 tank games in Kenya displayed varied performance metrics in terms of weekly downloads, revenue, and active users. Here's a detailed look at how each game fared during the quarter.
War Machines:Tanks Battle Game from Wildlife Studios saw fluctuations in its weekly revenue, peaking at around $134 in mid-February. Weekly downloads started strong with over 2.1K in late December, dipped to 1.3K by early February, and then rebounded to 1.8K by the end of March. The game also experienced a rise and fall in its active user base, starting with 7.3K in late December, reaching a peak of 10.7K in late January, and ending the quarter at 7.1K.
Tank Stars by CASUAL AZUR GAMES showed a steady weekly revenue trend, with a notable spike to $55 in late February. Weekly downloads were initially modest, around 722 in late December, but climbed consistently to peak at 1.1K by mid-March before slightly declining to 850 by the end of the quarter. Active users also exhibited growth, starting at 8.9K in late December and peaking at 9.2K in mid-March.
Massive Warfare: Tanks PvP War from TinyBytes witnessed a gradual decline in weekly revenue, starting at $18 in late December and dropping to $1 by mid-March, with minor fluctuations. Weekly downloads varied throughout the quarter, beginning at 916 in late December, peaking at 1.7K in late January, and ending at 685 by the end of March. The game’s active users followed a similar pattern, starting at 1.7K, peaking at 2.7K in late January, and ending at 1.7K.
World of Tanks Blitz by Wargaming Group displayed relatively stable but low weekly revenue, peaking at $19 in early January. Weekly downloads remained modest, averaging around 30 downloads per week, with a slight peak of 35 in late March. Active users remained consistent, starting at 264 in late December and ending at 170 by the end of the quarter.
Tank Battle Heroes: World War by T-Bull S A had minimal activity in terms of weekly revenue, with no significant earnings recorded. Weekly downloads were also low, peaking at 33 in mid-February. Active users saw slight fluctuations, beginning at 38 in late December and peaking at 50 in late February before declining to 29 by early March.
For more detailed insights and analysis on the performance of these tank games in Kenya, visit Sensor Tower.